언리얼(Unreal) - UMG(UI)


언리얼(Unreal) - UMG(UI)

0. UMG 모듈 추가 프로젝트명.Build.cs에 UMG 모듈을 추가한다. 1. GameMode // Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "TestProjectGameModeBase.generated.h" /** * */ UCLASS() class TESTPROJECT_API ATestProjectGameModeBase : public AGameModeBase { GENERATED_BODY() public: ATestProjectGameModeBase(); UFUNCTION() void ChangeMenuWidget(TSubclassOf<UUserWidget> NewWidgetClass); protected: virtual void BeginPlay() override; UPRO...


#UI #UMG #Unreal #언리얼

원문링크 : 언리얼(Unreal) - UMG(UI)